
Sacrifice 30% HP to unleash dark physical attack, four times damage.Īll attack and defense rise by 50% for five turns, doomed state.ĭark Bane continues for random target until HP hits 1. Nullify damage from magic attacks, restore MP equal to amount used by enemies. Sacrifice 30% HP to unleash dark physical attack, 1.5 times damage. Sacrifice 20% HP to unleash dark physical attack, 1.25 times damage.Īll attack and defense rise 10% for three turns each time you accumulate damage equal to 25% of your max HP.ĭeal four times the damage when you suffer a K.O.ĭamage one target by amount equal to number of HP you have lost.

S on Swords, Katanas, and Helmets, A on Spears, Greatswords, Armor and Shields, D on Daggers, C on Axes, E on remaining items. Time delay between execution of jump-based abilities and the resulting attack reduced by one turn. Jump out of the screen and come hurling back the two turns later, dealing twice the damage. Jump out of the screen and come hurling back the next turn, dealing three times the damage.īP costs rise by one, damage increases by 1.5 times. Your attack's damage not reduced by target's Default. Physical and magic attack rise by 25% for 5 turns. Jump out of the screen and come hurling back the next turn, dealing twice the damage.īecome impervious to damage for 10 turns by sacrificing MP equal to 10% of the damage suffered. Unleash a physical attack on all enemies.

S on Spears, A on Armor and Shields, C on Swords and Staffs, D on Daggers and Greatswords, E on remaining items. One of the main perks of this system is that not only can you drop one job for another to fill a role, but a character can then use abilities and commands learned from a previous job, and use them in conjunction with a new job.įor example, once a character with the Knight job learns the ability to deal more damage using two handed weapons, you can then switch jobs to the Valkyrie, and use the two handed ability in conjunction with the Valkyrie's Jump ability for massive damage! What makes the Job System unique is that at any point in your adventure, a character can change jobs at any time, leaving one job for another. Hit the links below to jump to a specific job! Spell users will gain access to more spells, weapon users will gain proficiency in certain items, and some classes even gain abilities that help the party in their travels.

Like other RPGs, leveling up your job will give the character access to more skills, abilities, and attacks. Jobs work much like classes, and cover a wide range from melee heavy knights to spellcasters like White and Black Mages. There are 30 different jobs that can be unlocked over the course of the game.
